Accused of various crimes, guilty or not, your group was cast out of your home with nothing to help you survive. Along the way you lost friends, and made friends, both human and animal. Tired of wandering, you have found a spot to settledown, and start a new colony, where people of all kinds are welcome, and the sins of the past are forgiven.
Your faction will be a New Arrivals.
Start with 5 people.
Player starting characters have a 50% chance to start with trait: Trigger-happy
Player starting characters have a 50% chance to start with trait: Brawler
Player starting characters have a 20% chance to start with trait: Bloodlust
Start with:
-Silver x800
-Pemmican x200
-Herbal medicine x40
-Short bow x2
-Steel knife x3
-Timber wolf x2
-Steel x450
-Wood x300
-Caribou x4
-Hay x150
-Kibble x50
Map is scattered with:
-Steel x720