The Invasion (Solo Version)
Basically this scenario is inspired by the Invasion Modpack from Darkosto in the Curse Launcher for Minecraft, and this is the solo version where you play alone with occasional allied support but primarily you have to survive a stampede of players attempting to wipe you out for invading their land.
PLAY ON LOW DIFFICULTY - unless you want total anihilation!
Cassandra is perfect for this challenge because of her gradual climb in challenge, which matches the difficulty increase every 7 days in the actual modpack.
Your faction will be a New Tribe.
Start with 1 people.
Your people will be between 16 and 32 years old.
Characters and creatures explode on death (bomb, radius 0.1).
All characters have a 85% chance to start with trait: Iron-willed
All characters have a 75% chance to start with trait: Hard worker
Non-player characters have a 85% chance to start with trait: Fast walker
Non-player characters have a 75% chance to start with trait: Too smart
Start with research: Smithing
Start with research: Electric smelting
Start with research: Gun turrets
Start with research: Stonecutting
The stat "max hit points" will be universally multiplied by 300%.
The stat "global learning factor" will be universally multiplied by 300%.
The stat "work speed factor" will be universally multiplied by 300%.
The stat "mining speed" will be universally multiplied by 300%.
The stat "medical operation speed" will be universally multiplied by 250%.
The stat "flammability" will be universally multiplied by 200%.
The stat "eating speed" will be universally multiplied by 200%.
The stat "construction speed" will be universally multiplied by 200%.
The stat "medical potency" will be universally multiplied by 200%.
The stat "healing speed" will be universally multiplied by 150%.
The stat "rest effectiveness" will be universally multiplied by 150%.
The stat "ranged cooldown" will be universally multiplied by 20%.
The stat "work to build" will be universally multiplied by 1%.
The stat "deterioration rate" will be universally multiplied by 0%.
The stat "harvest fail chance" will be universally multiplied by 0%.
The stat "mental break threshold" will be universally multiplied by 0%.
Incident created:
-Resource pod crash
-Enemy raid
-Friendly raid
-Wanderer join
-Chased refugee
-Refugee pod crash
-Ship chunk drop
-Crop blight
Start with:
-Pemmican x6
-Torch lamp x2
-Steel knife
Map is scattered with:
-Glitterworld medicine x25
-Medicine x20
-Steel slag chunk x200