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[XND] Quality Cooldown

B19 version by dninemfive: https://steamcommunity.com/sharedfiles/filedetails/?id=1512558815 ===== Direct download from [url=https://github.com/XeoNovaDan/QualityCooldown/releases/latest]GitHub[/url]. [h1][b]Compatibility[/b][/h1] Can safely be added to and removed from existing savegames. This mod may conflict with other mods that alter MeleeWeapon_Cooldown and RangedWeapon_Cooldown in Stats_Weapons_Melee.xml and Stats_Weapons_Ranged.xml respectively, but I don't know of any mods that modify these two StatDefs. Works with modded weapons too since this modifies both cooldown StatDefs. [h1][b]Overview[/b][/h1] A gun's build quality and condition should affect how well their mechanical parts work and the build quality of a melee weapon should affect how well-balanced or streamlined it is, right? Well, this relatively small mod does exactly that: a weapon's build quality, whether it be melee or ranged, now has a subtle effect on their cooldown (the time to recover between attacks), and the latter is also affected by the condition of the weapon; a gun or bow in poor condition is going to have worse-performing mechanical parts than if they were in pristine condition. Another effect that this mod has is that quality bears some relevance to weapons with forced miss radius: you'll now notice a group killing efficiency increase with a higher quality minigun over a lower quality minigun, for example. Melee weapons benefit less from quality than ranged weapons as melee weapons get a direct damage increase anyway, but ranged weapons get penalized by condition whereas melee weapons stay consistent cooldown-wise regardless of condition. [h1][b]Credits[/b][/h1] Marnador for their quality RimWorld-style font. [h1][b]License[/b][/h1] As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.

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