People called you crazy.
Your faction will be a New Arrivals.
Start with 1 people.
Start with research: Gun turrets
The stat "door opening speed" will be universally multiplied by 10000%.
The stat "research speed factor" will be universally multiplied by 10000%.
The stat "immunity gain speed factor" will be universally multiplied by 10000%.
The stat "work speed factor" will be universally multiplied by 10000%.
The stat "move speed" will be universally multiplied by 10000%.
The stat "eating speed" will be universally multiplied by 10000%.
The stat "immunity gain speed" will be universally multiplied by 10000%.
The stat "global work speed" will be universally multiplied by 10000%.
The stat "mining speed" will be universally multiplied by 10000%.
The stat "smoothing speed" will be universally multiplied by 10000%.
The stat "research speed" will be universally multiplied by 10000%.
The stat "construction speed" will be universally multiplied by 10000%.
The stat "plant work speed" will be universally multiplied by 10000%.
The stat "medical operation speed" will be universally multiplied by 10000%.
The stat "healing speed" will be universally multiplied by 10000%.
The stat "sculpting speed" will be universally multiplied by 10000%.
The stat "tailoring speed" will be universally multiplied by 10000%.
The stat "smithing speed" will be universally multiplied by 10000%.
The stat "drug production speed" will be universally multiplied by 10000%.
The stat "stonecutting speed" will be universally multiplied by 10000%.
The stat "smelting speed" will be universally multiplied by 10000%.
The stat "cooking speed" will be universally multiplied by 10000%.
The stat "brewing speed" will be universally multiplied by 10000%.
The stat "butchery speed" will be universally multiplied by 10000%.
The stat "mechanoid disassembly speed" will be universally multiplied by 10000%.
The stat "harvest fail chance" will be universally multiplied by 0%.
The stat "construct fail chance" will be universally multiplied by 0%.
The stat "repair fail chance" will be universally multiplied by 0%.
The stat "surgery success chance" will be universally multiplied by 10000%.
The stat "healing quality" will be universally multiplied by 10000%.
The stat "food poison chance" will be universally multiplied by 1%.
The stat "butchery efficiency" will be universally multiplied by 10000%.
The stat "mechanoid disassembly efficiency" will be universally multiplied by 10000%.
Start with:
-Silver x2000
-Gold x30
-Packaged survival meal x40
-Glitterworld medicine x40
-Component x30
-Charge rifle
-Random pet x1
-Steel x450
-Wood x300