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MT - Starting Tech [1.0]

[Mittsies' Tweaks - Starting Tech] Ever thought it was unusual that your colonists could make fully-functioning solar panels and batteries, yet the concept of carpets and smithing was completely lost on them? I've always found it tedious to search these simple early technologies every time I start a colony. Colonists start with these pre-researched: • Brewing • Smithing • Carpet Making Tribals are unchanged.