Phased's Let's Play A17 Scenario - Nomad Caravan
TL;DR:
Start's with mutiple pieces of technology pre-unlocked and better weapons. Forces a journey offer on day 2, but prevents you building your own ship.
A custom start, taking the 4 colonists and the surviving animals of my A16 let's play colony (the succesful one). The start is easier than the average crashlanding start, due to the fact that the series is going to be more of a role play with the colony having to move on once every 2 seasons. Despite use of mods in the LP series, this scenario will work with vanilla.
The let's play series using this scenario: https://www.youtube.com/playlist?list=PLNw-atqFHR-sFWM_HEbmK3ZbP-vAslbZz
Your faction will be a New Arrivals.
Start with 4 people.
Your people will be at most 40 years old.
Start with research: Pemmican
Start with research: Gun turrets
Start with research: Tube television
Start with research: Carpet making
The stat "train animal chance" will be universally multiplied by 250%.
The stat "tame animal chance" will be universally multiplied by 200%.
Incident created:
-Journey offer
Incident(s) disabled:
-Short circuit
Can never build:
-Ship computer core
Start with:
-Timber wolf x3
-Muffalo x3
-Packaged survival meal x40
-Wood x450
-Steel x150
-Silver x500
-Charge rifle
-Assault rifle
-Pistol
-Plasteel knife
-Granite horseshoes pin
-Tube television
-Component x30
-Battery x2