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Phased's Let's Play A17 Scenario - Nomad Caravan

TL;DR: Start's with mutiple pieces of technology pre-unlocked and better weapons. Forces a journey offer on day 2, but prevents you building your own ship. A custom start, taking the 4 colonists and the surviving animals of my A16 let's play colony (the succesful one). The start is easier than the average crashlanding start, due to the fact that the series is going to be more of a role play with the colony having to move on once every 2 seasons. Despite use of mods in the LP series, this scenario will work with vanilla. The let's play series using this scenario: https://www.youtube.com/playlist?list=PLNw-atqFHR-sFWM_HEbmK3ZbP-vAslbZz Your faction will be a New Arrivals. Start with 4 people. Your people will be at most 40 years old. Start with research: Pemmican Start with research: Gun turrets Start with research: Tube television Start with research: Carpet making The stat "train animal chance" will be universally multiplied by 250%. The stat "tame animal chance" will be universally multiplied by 200%. Incident created: -Journey offer Incident(s) disabled: -Short circuit Can never build: -Ship computer core Start with: -Timber wolf x3 -Muffalo x3 -Packaged survival meal x40 -Wood x450 -Steel x150 -Silver x500 -Charge rifle -Assault rifle -Pistol -Plasteel knife -Granite horseshoes pin -Tube television -Component x30 -Battery x2