RWWB : Star Wars - Factions
Bring balance to the force. Wait, not this brings balance to Factions, the weapons specifically.
Another installment in the RWWB project, bringing the Star Wars - Factions weapons in line.
Not a heck of a lot to say about this one, so I'll just get to the patch notes.
EE-11 blaster rifle
Damage from 6 to 10
Medium accuracy from 89 to 79
Long accuracy from 70 to 60
Range from 40 to 32
Mass from 6.86 to 4.85
Steel cost from 125 to 25
EE-3 blaster carbine
Long accuracy from 79 to 69
Range from 45 to 34
Mass from 6.86 to 4.85
Steel cost from 125 to 25
DXR-6 blaster carbine
Damage frrom 12 to 14
Cooldown from .92 to 1.01
Warmup from .83 to .92
Medium accuracy from 79 to 69
Long accuracy from 79 to 69
Range from 26 to 29
Mass from 6.86 to 4.85
Steel cost from 125 to 25
DLT-19 Heavy Blaster Rifle
Cooldown from .92 to .72
Warmup from 1.43 to 1.13
Medium accuracy from 79 to 69
Long accuracy from 79 to 69
Range from 42 to 33
Mass from 6.86 to 4.85
Steel cost from 125 to 25
T-21 Blaster Rifle
Range from 45 to 38
Mass from 6.86 to 4.85
Steel cost from 125 to 25
DC-15 Blaster Rifle
Range from 45 to 38
Mass from 6.86 to 4.85
Steel cost from 125 to 25
DL-44 blaster
Damage from 12 to 8
Range from 25 to 19
Mass from 6.86 to 1.85
Steel cost from 125 to 25
Scout blaster
Damage from 8 to 4
Range from 30 to 21
Mass from 6.86 to 1.85
Steel cost from 125 to 25
SE14 Blaster
Damage from 8 to 4
Range from 25 to 19
Mass from 6.86 to 1.85
Steel cost from 125 to 25
DH-17 Blaster Pistol
Damage from 6 to 10
Cooldown from .92 to 1.55
Warmup from 1.43 to 2.15
Range from 40 to 30
Mass from 6.86 to 1.85
Steel cost from 125 to 25
Nym's Slughtrower
Damage from 5 to 7
Mass from 6.86 to 3.85
Steel cost from 125 to 25
ATST Main Blaster
Damage from 46 to 35
(This brings it more in line with a charge blaster mechanoid crawler)
ATAT Main Blaster
Damage from 46 to 40
Warmup from 1.03 to 1.3
Vibroaxe (prototype)
Damage from 36 to 23
Cooldown from 2 to 2.5
Vibrosword (echani)
damage from 46 to 23
Cooldown from .9 to 2.37
Vibro cleaver (mando)
Damage from 46 to 23
Cooldown form 2 to 2.38
Vibro Scythe
Damage from 23 to 12
Cooldown from 1.2 to 1.25
Vibro double-blade
Damage from 20 to 10
Cooldown from 1 to 1.04
Vibrostaff (prototype)
Damage from 86 to 43
Cooldown from 1 to 4.45
And documentation below
https://docs.google.com/spreadsheets/d/18sS12brn0e_xDUs4KxYvBX1kTHmOjzvqchZyHNREWMc/edit?usp=sharing
As always feedback is welcome.