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RWWB : Rimsenal - Rimsenal Enhanced Vanilla Pack

Adjusting the Rimsenal EVP weapons for RimWorld Weapons Balance project. Lots of changes here to bring various weapons up and down into their appropriate places. Lots of buffs for charged weapons, adjustments for smart weapons, and various nerfs and buffs for industrial weapons. (looking at you, revolver) Burst Charger Damage from 15 to 16 Burst from 2 to 3 Smart rifle Damage from 8 to 9 Repeating Rifle Damage from 10 to 15 Revolver Warmup from .5 to 1.15 Range from 26 to 23 Smart Pistol Damage from 10 to 12 Automatic Rifle Burst from 4 to 5 Range from 25 to 28 Smart machine gun Damage from 8 to 10 Burst from 6 to 9 Range from 25 to 30 Scatter charger Range from 12 to 14 Smart SMG Damage from 7 to 8 Burst from 6 to 7 Range from 16 to 19 Charge driver Cooldown from 3.4 to 3.3 Warmup from 3.5 to 3.4 Range from 40 to 50 Anti-material rifle Range from 55 to 46 Smar Sniper rifle Warmup from 3.2 to 3.3 Charge cannon Damage from 14 to 16 Range from 23 to 30 Compound Bow Cooldown from 1.3 to 1.4 Warmup from 1.4 to 1.5 Throwing Axes* Cooldown from 2.75 to .8 Warmup from 2.8 to .5 Melee damage from 12 to 13 Melee cooldown from 2.3 to 2 Throwing clubs Cooldown to from 1.6 to .8 Warmup from 1.25 to .3 Melee cooldown from 2.15 to 1.7 I'll be keeping an eye on smart weapons, due to the presence of accuracy/aim time modifiers, they are harder to balance. The weight these stats apply will be adjusted if needed. *The throwing axes are treated as Tier 2, or ICR+ due to the strange and excessive material cost that goes into them. The throwing weapons in general saw massive buffs due to how hard they underperform compared to RWWB standards. As always, here's the documentation used to make these changes. https://docs.google.com/spreadsheets/d/18sS12brn0e_xDUs4KxYvBX1kTHmOjzvqchZyHNREWMc/edit?usp=sharing Feedback is welcome. Now go enjoy some ice cream.