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RWWB : Glitter Tech

So, Glitter Tech adds a lot of cool stuff. Butt it basically forces you to use the weapons from it, or get destroyed. This patch nerfs basically every weapon in Glitter tech to put them more in line with the RWWB project. This patch is almost exclusively nerfs, due to how blatantly overpowered Glitter Tech weapons are. Now I understand the point of the mod is to be hardcore, but it's well past hardcore and just kind of silly with how powerful the weapons it provides are. I've also nerfed the materials this mod provides, because nobody wants to deal with tribals toting around 56 damage shivs that have a .8 cooldown. Should work with Glitter Tech or Glitter Tech No surgery. Changes listed below. APB-1 Pistol Cooldown from .5 to .97 Warmup from .1 to .65 Range from 30 to 25 Accuracy Long from 35 to 45 Accuracy Medium from 30 to 20 Accuracy Long from 20 to 30 Damage from Flame to Burn APB-1 Projector* Cooldown from .5 to 4 Warmup from .8 to 4.5 Range from 80 to 30 Radius from 1.9 to 1 Forced Miss from 1.5 to 2 Damage from Flame to Burn APB-1 Rifle Cooldown from .5 to 1.28 Warmup from .4 to 1.1 Range from 35 to 32 Accuracy Short from 45 to 55 Accuracy Medium from 25 to 35 Accuracy long from 15 to 25 Damage from Flame to Burn EMRG-1 Damage from 80 to 50 Warmup from 1.1 to 4 Range from 60 to 50 MRG-5 Pistol Cooldown from .66 to 1.5 Warmup from .15 to .5 MRG-5 Rifle Cooldown from .66 to 1.9 Warmup from .15 to 1.35 Range from 30 to 35 OC Defense Pistol Cooldown from .4 to 1.1 Warmup from .19 to .35 OC Defense Rifle Cooldown from .4 to 2.7 Warmup from .4 to 2.1 Burst from 12 to 10 Range from 35 to 31 Titanium Sharp damage from 1.8 to 1.3 Blunt from 1.5 to 1.25 Coldown from .5 to .8 Alpha Poly Sharp damage from 3 to 1.35 Blunt damag efrom 3.5 to 1.4 Beta Poly Sharp damage from 8 to 1.45 Blunt daamge from 8.5 to 1.5 Cooldown from .5 to .7 *It's hard to tell where the APB projector is for balance right now. It still deals a hefty 50 burn damage per shot. But it's slow refire might not jusitfy its now lack of flame damage. Feedback is appreciated on your experiences with this one. It's also worth noting I haven't touched the tank or its weapon. Despite its 120 range, it does extremely low damage, and basically can't hit anything at long range. It's strength/power comes from how durable the tank is, and how accurate it gets at close range. That being said, mortars are the best approach to dealing with these things. If they prove to be problematic or overpowered with the rebalanced weapons I'll be adjusting them. The Orion rocket launcher, I dare say, is the most balanced mod launcher I've seen. mostly because it's a single shot launcher and has performance almost on par with vanilla launchers. APB weapons no longer deal flame damage, because no matter how you slice it, flame damage is extremely overpowered, and best left to special specialized weapons that exist to serve a purpose/role outside of "general purpose weapon". Firefoam poppers don't even help since they break after being used once, and the problem with APB weapons is they constantly deal flame damage. Unlike other flame weapons which are more rare, you can't focus the problematic gun down and then continue defending, because every asshole on your front step has a flame weapon. Combined with powerful armour, it makes the faction pretty excessive. TL;DR removed fire from APB guns because it's OP and impossible to balance. Is APB weapons feel too weak let me know and I'll re-work their performance, Statistically speaking they should perform about as well as any other CCR+ weapon. Despite having low accuracy and average re-fire times, they do sport very high damage and good ranges. Everything is treated as CCR+ for balance, since from what I can tell, you can't craft any of the weapons, making them stronger than vanilla charged weapons. If anybody knows where the information for materials modifying item value/worth is hidden please let me know, I'd love to further nerf the Alpha/Beta poly materials, so randomly acquiring a shoddy beta poly stool that fell out of the sky no longer results in 3000pt raids destroying your tribal colony to get it. As alawys RWWB is a work in progress and forever will be, feedback is welcome. here's the documentation used to make these changes. https://docs.google.com/spreadsheets/d/18sS12brn0e_xDUs4KxYvBX1kTHmOjzvqchZyHNREWMc/edit?usp=sharing

Зависимости мода

Логотип мода

Glitter Tech Classic

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