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the lost rich explorer

(the description is in the start game dialog) Your faction will be a New Arrivals. Start with 1 people. Arrive in drop pods. All characters have a 100% chance to have their rest set between 0% and 1.1%. Start with research: Gun turrets Start with research: Pemmican Start with research: Passive cooler Start with research: Devilstrand Start with research: Brewing Start with research: Carpet making Start with research: Smithing Start with research: Drug production Start with research: Psychite refining Start with research: Wake-up production Start with research: Go-juice production Start with research: Penoxycyline production Start with research: Refining Start with research: Autodoors Start with research: Hydroponics Start with research: Electric smelting Start with research: Packaged survival meal Start with research: Electric cremation Start with research: Colored lights Start with research: Machining Start with research: Explosive IEDs Start with research: Incendiary IEDs Start with research: Mortars Start with research: Smokepop belts Start with research: Microelectronics basics Start with research: Tube television Start with research: Gun turrets Start with research: Firefoam Start with research: Moisture pump Start with research: Geothermal power Start with research: Hospital bed Start with research: Transport pod Start with research: Medicine production Start with research: Multi-analyzer Start with research: Long-range mineral scanner Start with research: Ground-penetrating scanner Start with research: Deep drilling Start with research: Vitals monitor Start with research: Component assembly Start with research: Multibarrel weapons Start with research: Cryptosleep casket Start with research: Powered armor Start with research: Shield belt Start with research: Charged shot Start with research: Shipbuilding basics Start with research: Ship cryptosleep caskets Start with research: Ship antimatter reactor Start with research: Ship antimatter propulsion Start with research: Ship computer core The stat "Armor - Electric " will be universally multiplied by 10000%. The stat "market value" will be universally multiplied by 10000%. The stat "sell price multiplier" will be universally multiplied by 10000%. The stat "work speed factor" will be universally multiplied by 10000%. The stat "melee hit chance" will be universally multiplied by 10000%. The stat "Minimum comfortable temperature" will be universally multiplied by 10000%. The stat "Maximum comfortable temperature" will be universally multiplied by 10000%. The stat "recruit prisoner chance" will be universally multiplied by 10000%. The stat "minimum handling skill" will be universally multiplied by 10000%. Start with: -Silver x2000 -Gold x30 -Packaged survival meal x40 -Glitterworld medicine x30 -Component x300 -Charge rifle -Random pet x4 -Steel x450 -Wood x300 -Solar generator x2 -Thrumbo x6 -Deep drill x2

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