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The Colonists

After nearly a year of planning and who knows how long in cryptosleep, the time has come to arrive on a new world. Sure, there may be people there already, but that's not the point. Your crew knew going in that this was a brand new world, an opportunity to get rich and to start a new life, where your old lives may not mean anything. It's time to create a new home.... Your faction will be a New Arrivals. Start with 10 people. Your people will be between 18 and 45 years old. Player starting characters have a 50% chance to start with trait: Hard worker Start with research: Gun turrets Start with research: Packaged survival meal Start with research: Machining Start with research: Refining Start with: -Silver x5000 -Packaged survival meal x100 -Medicine x35 -Component x100 -Bolt-action rifle x10 -Steel x5000 -Wood x5000 -Wooden bed x10 -Muffalo x8