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Retriever, Go Fetch [A17] (old version)

Even after successfully taming an animal and training it to haul, they only do so very rarely - like once every one and a half in-game hours. It hardly seems worth the time and effort. And pets are usually not of much use in combat, either. This changes animal hauling so that it is triggered about 3 times more frequently than is normal. That makes trained pets more useful, while still allowing them a chance to occasionally wander and feed themselves. Your colonists will still be the faster choice for hauling, which leaves the hauling job as having some purpose. [h1][b]Compatibility & Updates:[/b][/h1] This uses the xpath patching system and an insertion hook, so it should be compatible with just about everything. [h1][b]Saved Games & Uninstalling:[/b][/h1] It should work without having to start a new game. Uninstalling should not cause an issue, either. [h1][b]Credits:[/b][/h1] [list][*] Daniledman for the [b]inspiration[/b] that the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=933324235]Hardworking animals[/url] mod provided me. (All my files are my own or modified from the core game. Also, my approach is [b]completely different[/b].) [*] The folks on the #modding channel of the RimWorld discord, especially Dingo, ChJees, NoImageAvailable, and erdelf.[/list] [h1][b]Old Version versus the New Version:[/b][/h1] This is the old version for Alpha 17. For the new version for 1.0, try here: https://steamcommunity.com/sharedfiles/filedetails/?id=1957624420