Bring back the old Repair job // Move back Stone Cutting into Construction Job // Differentiate Harvesting and Sowing job.
=====================================================================
Re-introduce the old "Repair" work type, so now Construction and Repair are two different skills in the work-planner.
Moves harvesting work type into the plant cutting category so you can now prioritize harvesting over sowing. As a counterbalance, trees can "harvest fail".
Also contain a XML patches that makes "Stone Cutting" depending on the "Construction skill" and bring back the old "Repair" work type.
=====================================================================
- Be cautious to plan your work priorities accordingly.
- Note that now harvesting wood on tree can fail.
- I highly recommend mixing it with [i]XeoNovaDan[/i]'s "Plant cutting is for growers" which shows the relevant skills. - [i]Mehni[/i]
=====================================================================
Link for downloading older versions: https://github.com/kaptain-kavern/Corrected-Workgivers/releases
=====================================================================
Icon used in the Preview made by Freepik from www.flaticon.com and is licensed by CC 3.0 BY
=====================================================================
[url=https://ko-fi.com/A42522A0][img]https://i.imgur.com/SggHcjQ.png[/img][/url]