Skullscreamer Tribe Remnants
This is a mixture of difficult and easy. On the one hand they start with NOTHING. On the other hand they have strong physical and mental capabilities. For someone who knows how to work well with little, this will be an easy game, for someone who struggles... this could be impossible. In other words the early game should be hard and the late game easy
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The Skullscreamers are a physically hardy, intelligent species that has a low birth-rate. As a result they were utterly unprepared for the horde of aliens that overwhelmed them. They are however perfectly suited to starting fresh. Only five members remain, but they're a superior five members.
Your faction will be a New Tribe.
Start with 5 people.
Your people will be between 30 and 35 years old.
All characters have a 100% chance to start with trait: Industrious
All characters have a 100% chance to start with trait: Iron-willed
All characters have a 100% chance to start with trait: Jogger
Start with research: Smithing
Start with research: Stonecutting
Start with research: Complex clothing
Start with research: Carpet making
Start with research: Brewing
Start with research: Devilstrand
The stat "max hit points" will be universally multiplied by 300%.
The stat "Insulation - Cold" will be universally multiplied by 200%.
The stat "Insulation - Heat" will be universally multiplied by 200%.
The stat "immunity gain speed" will be universally multiplied by 500%.
The stat "carrying capacity" will be universally multiplied by 200%.
The stat "construction speed" will be universally multiplied by 200%.
The stat "research speed factor" will be universally multiplied by 300%.
The stat "global work speed" will be universally multiplied by 300%.
The stat "shooting accuracy" will be universally multiplied by 300%.
Incident(s) disabled:
-Wanderer join
Permanent game condition(s):
-Psychic soothe: A distant, powerful AI is emitting waves of psychic force that are calming people and stabilizing their minds.