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The Super Overpowered Colony (Revised) A17

Start with 10 people, 4 wargs, 4 thrumbos, plenty of resorces, alot of crazy buffs, and helpful incidents!! Your faction will be a New Arrivals. Start with 10 people. Your people will be between 20 and 30 years old. Arrive in drop pods. Player starting characters have a 100% chance to start with trait: Sanguine The stat "flammability" will be universally multiplied by 50%. The stat "tame animal chance" will be universally multiplied by 500%. The stat "work to make" will be universally multiplied by 50%. The stat "market value" will be universally multiplied by 150%. The stat "deterioration rate" will be universally multiplied by 100%. The stat "move speed" will be universally multiplied by 175%. The stat "medical tend speed" will be universally multiplied by 242%. The stat "plant harvest yield" will be universally multiplied by 175%. The stat "research speed" will be universally multiplied by 200%. The stat "medical surgery success chance" will be universally multiplied by 249%. The stat "work to build" will be universally multiplied by 50%. The stat "construct success chance" will be universally multiplied by 259%. The stat "beauty" will be universally multiplied by 150%. The stat "cleanliness" will be universally multiplied by 263%. The stat "max hit points" will be universally multiplied by 120%. The stat "comfort" will be universally multiplied by 236%. The stat "global work speed" will be universally multiplied by 110%. The stat "door opening speed" will be universally multiplied by 206%. The stat "rest effectiveness" will be universally multiplied by 210%. The stat "immunity gain speed factor" will be universally multiplied by 188%. The stat "shooting accuracy" will be universally multiplied by 200%. The stat "aiming time" will be universally multiplied by 90%. The stat "carrying capacity" will be universally multiplied by 175%. The stat "recruit prisoner chance" will be universally multiplied by 330%. The stat "train animal chance" will be universally multiplied by 277%. The stat "social chat impact" will be universally multiplied by 278%. The stat "diplomatic gift impact" will be universally multiplied by 150%. The stat "mining speed" will be universally multiplied by 300%. The stat "mining yield" will be universally multiplied by 175%. The stat "smoothing speed" will be universally multiplied by 330%. The stat "plant work speed" will be universally multiplied by 165%. The stat "construction speed" will be universally multiplied by 175%. The stat "sculpting speed" will be universally multiplied by 175%. The stat "tailoring speed" will be universally multiplied by 175%. The stat "smithing speed" will be universally multiplied by 175%. The stat "drug production speed" will be universally multiplied by 175%. The stat "stonecutting speed" will be universally multiplied by 175%. The stat "cooking speed" will be universally multiplied by 175%. The stat "food poison chance" will be universally multiplied by 0%. The stat "brewing speed" will be universally multiplied by 175%. The stat "butchery speed" will be universally multiplied by 175%. The stat "mechanoid disassembly speed" will be universally multiplied by 175%. The stat "plant harvest yield" will be universally multiplied by 150%. The stat "mechanoid disassembly efficiency" will be universally multiplied by 600%. The stat "butchery efficiency" will be universally multiplied by 175%. The stat "smelting speed" will be universally multiplied by 175%. Incident created: -Ambrosia sprout -Thrumbos pass -Trader caravan arrival -Orbital trader arrival Start with: -Warg x4 -Thrumbo x4 -Uranium longsword -Assault rifle x7 -Glitterworld medicine x750 -Packaged survival meal x750 -Sniper rifle x2 -Steel x2000 -Wood x2500 -Silver x1500 -Component x1000