The Super Overpowered Colony (Revised) A17
Start with 10 people, 4 wargs, 4 thrumbos, plenty of resorces, alot of crazy buffs, and helpful incidents!!
Your faction will be a New Arrivals.
Start with 10 people.
Your people will be between 20 and 30 years old.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Sanguine
The stat "flammability" will be universally multiplied by 50%.
The stat "tame animal chance" will be universally multiplied by 500%.
The stat "work to make" will be universally multiplied by 50%.
The stat "market value" will be universally multiplied by 150%.
The stat "deterioration rate" will be universally multiplied by 100%.
The stat "move speed" will be universally multiplied by 175%.
The stat "medical tend speed" will be universally multiplied by 242%.
The stat "plant harvest yield" will be universally multiplied by 175%.
The stat "research speed" will be universally multiplied by 200%.
The stat "medical surgery success chance" will be universally multiplied by 249%.
The stat "work to build" will be universally multiplied by 50%.
The stat "construct success chance" will be universally multiplied by 259%.
The stat "beauty" will be universally multiplied by 150%.
The stat "cleanliness" will be universally multiplied by 263%.
The stat "max hit points" will be universally multiplied by 120%.
The stat "comfort" will be universally multiplied by 236%.
The stat "global work speed" will be universally multiplied by 110%.
The stat "door opening speed" will be universally multiplied by 206%.
The stat "rest effectiveness" will be universally multiplied by 210%.
The stat "immunity gain speed factor" will be universally multiplied by 188%.
The stat "shooting accuracy" will be universally multiplied by 200%.
The stat "aiming time" will be universally multiplied by 90%.
The stat "carrying capacity" will be universally multiplied by 175%.
The stat "recruit prisoner chance" will be universally multiplied by 330%.
The stat "train animal chance" will be universally multiplied by 277%.
The stat "social chat impact" will be universally multiplied by 278%.
The stat "diplomatic gift impact" will be universally multiplied by 150%.
The stat "mining speed" will be universally multiplied by 300%.
The stat "mining yield" will be universally multiplied by 175%.
The stat "smoothing speed" will be universally multiplied by 330%.
The stat "plant work speed" will be universally multiplied by 165%.
The stat "construction speed" will be universally multiplied by 175%.
The stat "sculpting speed" will be universally multiplied by 175%.
The stat "tailoring speed" will be universally multiplied by 175%.
The stat "smithing speed" will be universally multiplied by 175%.
The stat "drug production speed" will be universally multiplied by 175%.
The stat "stonecutting speed" will be universally multiplied by 175%.
The stat "cooking speed" will be universally multiplied by 175%.
The stat "food poison chance" will be universally multiplied by 0%.
The stat "brewing speed" will be universally multiplied by 175%.
The stat "butchery speed" will be universally multiplied by 175%.
The stat "mechanoid disassembly speed" will be universally multiplied by 175%.
The stat "plant harvest yield" will be universally multiplied by 150%.
The stat "mechanoid disassembly efficiency" will be universally multiplied by 600%.
The stat "butchery efficiency" will be universally multiplied by 175%.
The stat "smelting speed" will be universally multiplied by 175%.
Incident created:
-Ambrosia sprout
-Thrumbos pass
-Trader caravan arrival
-Orbital trader arrival
Start with:
-Warg x4
-Thrumbo x4
-Uranium longsword
-Assault rifle x7
-Glitterworld medicine x750
-Packaged survival meal x750
-Sniper rifle x2
-Steel x2000
-Wood x2500
-Silver x1500
-Component x1000